Torgoth

Evolved from the low-gravity cave swamp planet Ttor, the Torgoth’s genetic ancestors became amphibious to seek refuge out of the water, away from enormous aquatic apex predators. They developed higher cooperative intelligence to survive conditions on land, eventually returning to the water and hunting said predators to extinction. In the low-light conditions of the cave swamps, they had no need for eyes and instead evolved a combination of echolocation/sonar and infrared heat vision senses to do the job just as well. They can modulate their supersonic echolocation to cause temporary paralysis in some prey. Their hands bear two large fingers and a thumb for easier amphibious maneuvering.

Their society has little use for traditional aesthetics, focusing on subtle and complex variations in texture and temperature instead of color, as well as a highly-evolved musical tradition. As they became space explorers, they delved into genetic modification to increase bone and muscle density to survive higher-gravity environments. Many wear implants that supplement their senses with light gathered from the “visible spectrum”. Their true faces are seldom seen (covered by their hydration masks).

Torgoth are very warlike, have high proficiency with many weapons and technologies, and will gladly take slaves and spoil from any “lesser species” they encounter if they feel they have the advantage.

Special Powers: None

Special Weaknesses: Two-Fingered

Style Guide: mask/hood that covers all hair and facial features (except for the mouth and ears) with pointed ears and sharp monster teeth OR a helmet/mask that disguises all human facial features. Additionally, gloves which have been modified for the “Two-Fingered” weakness.